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>SDL_PushEvent</TITLE
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>SDL_PushEvent</H1
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><H2
>Name</H2
>SDL_PushEvent&nbsp;--&nbsp;Pushes an event onto the event queue</DIV
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>Synopsis</H2
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>int <B
CLASS="FSFUNC"
>SDL_PushEvent</B
></CODE
>(SDL_Event *event);</CODE
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><H2
>Description</H2
><P
>The event queue can actually be used as a two way communication channel. Not only can events be read from the queue, but the user can also push their own events onto it. <TT
CLASS="PARAMETER"
><I
>event</I
></TT
> is a pointer to the event structure you wish to push onto the queue.</P
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><B
>Note: </B
>Pushing device input events onto the queue doesn't modify the state of the device within SDL.</P
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><H2
>Return Value</H2
><P
>Returns <SPAN
CLASS="RETURNVALUE"
>0</SPAN
> on success or <SPAN
CLASS="RETURNVALUE"
>-1</SPAN
> if the event couldn't be pushed.</P
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><H2
>Examples</H2
><P
>See <A
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><SPAN
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>SDL_Event</SPAN
></A
>.</P
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><H2
>See Also</H2
><P
><A
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><TT
CLASS="FUNCTION"
>SDL_PollEvent</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_PeepEvents</TT
></A
>,
<A
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><SPAN
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>SDL_Event</SPAN
></A
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